
You want to hit as hard as possible while using minimal amount of resources, whether it's action point, movement point, psi point, ammo and what have you.

When presented w/ a choice between offense and defense, always go for offense. You want to kill everything as fast as possible. Current Underrail most effective tactic available (meta) strongly reward offense over defense.Once you beat the game once or twice foreknowledge is naturally a part of your game where you'll have a rough idea of the location of high danger area, meaning no reload required. It's more like: playing normally until you enter a map with lots of enemies and/or traps everywhere where you promptly get ♥♥♥♥ -> reload -> ok ok this is a high danger area - time to put on motion tracking goggles, wear stealth set, take things slow and scout the entire map. Realistically it's a chore to stealth scout every single map. Running far, far way is another viable option - range enemies will now have decreased precision due to them being outside their weapons' optimal range melee enemies can't hit you unless they are within melee range. There's usually some sort of cover that will allow you to dodge enemies' line of sight, so use this to your advantage by ending your turn hiding behind walls/corner/rocks/etc. To avoid dying, you want to put on your best Motion Tracking Goggles, stealth armor set, and scout any new area under stealth to learn enemies' type, positions, their patrol route, area layout and to detect any possible traps. Take things slow, and stealth is your friend. The game is designed to have the odds stack against you.You can be soft-locked by playing a bad build. Make sure you are getting the most out of your class, try to maximize your damage output w/ your weapons, feats, skills, combat ulitities and traps.

Having a bad/unoptimized build can also end up making combat a lot harder unnecessarily. When starting everything blind it's very likely to be frustrated, overwhelmed by information overload, overly relying on cheese (caltrops, grenades, bear trap just to name a few) due to playing an unoptimized/bad build or even abandon the game. The learning curve is significantly lower even when the player abandon the pre-made build half way through the game and decided to play his/her own build. While you could play your first game without planning out your character in every detail, following a pre-made/recommended build will allow a newbie to ignore the char building part of the game while learning how the rest of Underrail plays - what works and what doesn't, general tactics, game mechanics, and gain foreknowledge for subsequent plays. However the learning curve is actually pretty steep and could be overwhelming for a new player: no respec need to understand how effective + base abilities, skills and feats interact w/ each other class specific good and bad feats (prime example: how would a new player even knows Perfect Scattering is garbage?) good (not even optimal) gear setup armor penalty, resistances and damage reductions, etc.

